Screenshots of the changes made to the walls in the battle arena as well as additional assets and improvements.
Oskar Wadowski's CGA Gameplay and Interactivity/ 3D art production
Friday, 29 April 2016
Texturing the Statue- UV editing
I had to manually UV edit every side of my statue which included the body, head and the hat.
the results turned out well, I managed to unfold the textures to the point where the textures wouldn't stretch and the edges where hidden
Friday, 8 April 2016
GoD cobblestone monster design
[text]the original design concept for the monster created from the debri of the destroyed city. the monster has the gems in his scull functioning as eyes.
Art bible for the cobblestone monster design.
originally the monster was formed from different parts and animated to walk, attack, stand, and jump.
but then due to coding I had to change the design to a spritesheet animation for the walking and attacking animation
^ attacking sprite sheet
references to the cobblestone monster design, black and white images of blitzs London bombing.
GoD portal/magic bolt
Originally created as a portal to progress in the game but with change in the portal design this work has instead been used for the player's weapon. The magic bolt has 7 frames of animation but because its a small fast object its just enough.
the designed has been created with grayscale with overlay colour. the animation includes changing green energy ray and blue and purple cloud.
GoD Health System
Health system by Oskar Wadowski and Jai Morrison.
this is a fully functional health system that works with a canvas, the script works around a canvas and displays player health. if the player attacks the enemy they gain health and if the enemy does damage to the player they lose health, once health score reaches 0 or less the game restarts. this was unfortunately not implemented into the game because of time and coding structure of the game creating problems.
Gems of Destruction One Sheet
Title: Gems
of Destruction
The X Simple Arcade game set in fictional world where
peace is controlled by the collection of 5 very powerful gems of destruction
that contain powerful evil harvested from the world, splitting the gems and
sending them to different parts of the world would unleash the evil powers and
demonic souls that would transform the terrain around them into dark evil
creatures, monsters and cursed environments. The Protectors of the Gems are
monks on the hills of Outa, where in their village they guard the gems from ever
breaking apart. After total demolition of the Village by powerful lord, the
last standing monk survives the battle- his job is to recover the gems before
they destroy the planet.
The 4 Pillars
- The game is a simple platformer that involves jumping attacking enemies in 2D arena.
- After collecting the Gem a vortex opens up that sends the player to another location where the gems are located
- It has a scoring system like points score, time, and Gems collected so far
- At the player progresses
Other important information: Theme, Aesthetics &
Technology
The game will have unique aesthetics, from detailed
backgrounds to environments and monsters the player will have to face. The
scenes of the game become harder as the player progresses through the world,
the player loses score points when being attacked by a monster and gains points
by attacking each monster; if the player’s score reaches below 0 its Game Over
for the player.
The Gems of Destruction uses jumping mechanics and slashing
attacks to fight monsters in different environments leading to the Cave
traditionally used to combine the Gems together.
The Player Piece
A Monk named Ashu is summoned on a journey to collect all
Gems and defeat all evil creatures that emerged from the power of the crystals.
The monk belongs to a the Protectors who looked after the Gems in a village on
Siron Mountain when a dark and hateful Lord broke to the village and coursed
chaos in the village leading to a battle where the monks have failed against
enemy’s more powerful weapons. The Lord named Luos = with small group of his
warriors who survived the fight stole the Grand Gem constructed from the Gem
pieces with different colours representing their evil powers. The Monk must now
find the Gem pieces to put them all back in the Isssu Cave meaning Cave of
Forgiveness.
The player wears mostly white robes with a belt and sandals
along with a blunt long stick weapon weld in the middle, the monk uses his
combat skills to defeat the enemies and recover the pieces.
Mechanics
Yi has to combine jumping with attacking to defeat his
enemies, using the environment the player will have to jump around the terrain
to strike the enemy creatures and recover their objective.
The monsters vary from place to place, the further into the
game the monsters will become much harder to beat. The player’s health system
is combined with the point score, points are taken away from the player every
time they take damage from monsters. The player gains points for killing the
creatures; but once their score reaches below 0 its Game Over for the player,
the Monk receives energy from every monster he kills which keep him strong.
Story / Goals
After dark lord Luos has brought down the Village on the
Mountains of Siron and setting fire to the ruins, killing villagers and animals
have claimed the Grand Gem constructed from pieces of Crystals containing evil
souls and powers. The Monks living in the village also known as Protectors have
failed to save the village and protect the Grand Gem hidden in the undergrounds
of the Mountain. Having split the Grand Gem, Lord Luos have unleashed great
evil on their World and return back to his Realm while one last Monk survives.
Young Monk Yi is a brave warrior practising the combat arts of Siron which was
named after the Mountain the Monks have lived on. To save his village from more
attacks he must use the powerful spell to teleport to individual gems.
Using his skills and abilities Yi must travel using Vortexes
which will lead him to each piece of the Grand Gem, as Yi progresses through
the World in search of the Gems of Destruction, he must face stronger creatures
which move faster and attack harder. Yi is able to teleport to individual
pieces because of the powerful magic signals they emit.
The Gems can only be reconstructed in the Isssu Cave which
in the native language means Cave of Forgiveness; once the player collected 5
gems from all regions they must combine the gems together on the limestone
table in the Isssu Cave which is the only place this can be done and returned
to the village on the mountain and placed back in its locker where its powers
will be contained.
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