Fully Hand Drawn textures for C4 Easter-egg from Counter Strike (inspiration for the map aesthetics and design)
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using a palate I was able to save most important tones and reuse them for different Faces I had to texture.
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to make the texture I was using special rendering brushes and adjusting the layer settings to create different effects and slowly bringing depth into the object.
Image of the UV editor in Maya 2016
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I would preview the progress in the engine I'd find imperfections to fix and to see if the whole thing is coming up well.
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using less layer opacity and harder brushes and darker tones I'd add details to folding and edges.
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final texture on the asset on the Battle Arena.
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